Notes:
- A breakpoint is basically a number assigned to a stat (Might,
Accuracy, etc..) value or a range of values that is used to
calculate the effect of that stat. It is VERY important to watch
the range that the breakpoints cover, because adding a few points
to the stat may not effect the equations at all. For example,
if you have a 25 in might, giving that character +3 might item
will not effect anything because the next breakpoint isn't until
30. If another character has a might of only 11 (maybe spell
caster) it would benifit by increasing might by three because
it would increase the breakpoint by one, making it's damage
go up slightly.
- I haven't played a Druid or Paladin, so their equations may
not be right (especially the Druid SP, and higher rank h and
s values).
- At moderate levels (around 50) there seems to be a -10 to
many of the HP and SP equations (but not for all). I'm not sure
what is going on here.
- I have only looked at levels 1-3 and then ~50, so there may
be other unusual effects that I haven't seen.
- I assume that stat table goes on further converting to breakpoints,
but I wasn't able to get any stat high enough to find the next
one (it is > 144).
- I haven't found an easy way to quantify the effects of Luck,
but my guess would be that it uses the same set of breakpoints...
The main implication is that a character's stats are much better
off slightly above a breakpoint and there will be no effect from
boosting them unless a breakpoint value is passes. Also, for HP
and SP, the character's level rapidly become more important than
their stats. I hope this helps players plan their new party (where
I did most of my testing) as well as getting the most out of their
equipment at higher levels.
David Kass - Caltech |
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