More Character Attributes

Breakpoint chart (n)
Stat n
1 0
3 1
5 2
7 3
9 4
11 5
13 6
15 7
17 8
Stat n
19 9
21 10
25 11
30 12
35 13
40 14
50 15
75 16
100 17
125 18
Modifiers
Class h s
Knight 4 0
Cavalier 6 0
Champion 8 0
Cleric 2 3
Priest 3 4
High Priest 4 5
Sorceror 2 3
Wizard 3 4
Archmage 4 5
Paladin 3 1
Crusader 4 2
Hero 5 3
Archer 3 1
Battle Mage 4 2
Warrior Mage 5 3
Druid 2 3
Great Druid 3 4
Arch Druid 4 5
Description
n Breakpoint from chart above
h Hit Point Modifier from above chart
s Spell Point Modifier from above chart
lv Character Level
b Body Building Skill Level (x2 expert, x3 master)
m Meditation Skill Level(x2 expert, x3 master)
Skill Effect Equation
Might Damage Bonus n - 6 (minimum 1)
Accuracy Attack Bonus n - 6
Speed AC Bonus n = 5 (minimum 1)
Endurance Hit Points (n + (lv - 1) + b) * h + 10
Intelligence Spell Points (n + lv - 1 + m) * s (for Archer)
Spell Points (n + lv - 1 + m) * s - 5 (for Sorceror)
Personality Spell Points (n + lv - 1 + m) * s (for Paladin)
Spell Points (n + lv - 1 + m) * s - 5 (for Cleric)
Intelligence & 
Peronsality
Spell Points (ni + np + lv - 1 + m) * s - 23 (for Druid, ni = nInt, np = nPer)
Notes:
  1. A breakpoint is basically a number assigned to a stat (Might, Accuracy, etc..) value or a range of values that is used to calculate the effect of that stat. It is VERY important to watch the range that the breakpoints cover, because adding a few points to the stat may not effect the equations at all. For example, if you have a 25 in might, giving that character +3 might item will not effect anything because the next breakpoint isn't until 30. If another character has a might of only 11 (maybe spell caster) it would benifit by increasing might by three because it would increase the breakpoint by one, making it's damage go up slightly.
  2. I haven't played a Druid or Paladin, so their equations may not be right (especially the Druid SP, and higher rank h and s values).
  3. At moderate levels (around 50) there seems to be a -10 to many of the HP and SP equations (but not for all). I'm not sure what is going on here.
  4. I have only looked at levels 1-3 and then ~50, so there may be other unusual effects that I haven't seen.
  5. I assume that stat table goes on further converting to breakpoints, but I wasn't able to get any stat high enough to find the next one (it is > 144).
  6. I haven't found an easy way to quantify the effects of Luck, but my guess would be that it uses the same set of breakpoints...
The main implication is that a character's stats are much better off slightly above a breakpoint and there will be no effect from boosting them unless a breakpoint value is passes. Also, for HP and SP, the character's level rapidly become more important than their stats. I hope this helps players plan their new party (where I did most of my testing) as well as getting the most out of their equipment at higher levels.
David Kass - Caltech

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