v1.1 |
- The Key to Gharik's Lab can ONLY be used once. If you use
it and then leave the Lab without finishing it off you will
have problems! Once you leave the door becomes locked again
and now you don't have the key and can't get it again. If you've
done this and can't get back in, the only thing that I know
you can do is to use a save game editor and give yourself the
key again.
- In the house of Lawerence Alemar in Free Haven (SE of Dragon
Tower), the fellow buys temple gongs for 2000 gold. Even if
you didn't have gongs, the fellow stills gives the money. This
may not happen unless you sell at least one gong first.
- In Abdul's Resort, one of the people inside one of the tents
is willing to buy lamps for gems. Although you sell the lamps
to him for the gems, he doesn't take the lamp from you. So you
can get many gems for only one lamp.
- When re-loading a game while on an island (possibly other
places), the first time you cast Water Walk, it will act like
normal but you can't walk on water. The second time you cast
it, you can.
- Some of the scrolls do not disappear when they are used in
turn based mode. Most of the offensive spells like fireball
are effected. If you cast them in real time mode, then they
should disappear after being used. This is a known bug and 3DO
is currently looking into it.
- At the circus (at bootleg bay) you are no longer able to
play the games. You can get into the main tent but you can't
play the games to win prizes. The circus at other locations
appear to work fine.
- If you haven't finished the pedestal quest by the time you
upgraded but you have started it, then your statues will be
all mixed up. It seems that if you just revisit each of the
pedestals that you have not yet placed the statues on and touch
them all again, then things should be ok. WARNING! Do not touch
the pedestals with statues on them, you will loose one of your
statues and you then can't complete the quest!
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v1.0 |
- When re-loading a game while on an island (possibly other
places), the first time you cast Water Walk, it will act like
normal but you can't walk on water. The second time you cast
it, you can. (not fixed in 1.1)
- The first door to the left in the Fire Lord dungeon can't
be opened. (fixed in 1.1)
- The pedestal quest has the bug where the wrong statue goes
on the wrong pedestal. (semi fixed in 1.1)
- After casting a powerful spell, being able to go to inventory,
switch characters and then cast another spell before you recovered.
(fixed in 1.1)
- Often (not always) monsters will stop fighting when cornered
or you are right up against them.
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In the Italian Version |
- In Castle Alamos, one of the messages that you get regarding
the password is incorrect. It reads "the fourth letter
is the first of 26, from A to Z" but in reality it should be
the third letter.
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